All You Need to Know About Expedition Projects in Arc Raiders
Understanding Arc Raiders' Expedition System
Arc Raiders offers a unique gameplay experience that diverges from the traditional extraction shooter format seen in games like Escape from Tarkov. However, it still caters to players who enjoy a 'back to basics' approach through its Expedition system. This feature allows players to reset their progress for additional benefits, similar to prestige modes found in other titles like Call of Duty. The Expedition system is designed to provide high stakes with significant rewards, making it essential for players to understand how it works before deciding to embark on one.
What Is an Expedition?
Expeditions in Arc Raiders serve as an optional way to retire your raiders and 'prestige' your account, losing most of your progression in the process. The system consists of five main stages before reaching the final departure window. Each stage requires delivering different items and resources to build a caravan and prepare it for travel. Only after completing these preparation steps can you officially send your raider on their journey, never to be seen again.
Expeditions follow an eight-week schedule, giving players 60 days to gather resources and build their caravan, followed by a seven-day window to depart. Missing the departure window means losing its buffs until the next Expedition cycle. If your project isn't complete by the time the construction phase ends, your progress will be kept until the next finalization window. Planning your contributions and availability in advance is crucial to avoid wasting time or resources.
When Is the Next Expedition?
According to Embark's pre-release timeline, the first Expedition Project in Arc Raiders begins at launch on October 30, 2025, with a final departure date of December 22, 2025:
- October 30 - December 16: Caravan construction and supply phases available
- December 17 - December 22: Finalisation phase opens to confirm whether you're going forward with the expedition
- December 22: Completed caravans depart
What Happens When You Send a Raider on an Expedition?
Once you complete the necessary steps to embark on an Expedition, much of your progress will be reset, though you'll keep cosmetics and gain rewards and advantages that carry over to your next character until the following Expedition cycle. Hardcore raiders can increase these advantages by sending characters on up to three future Expeditions.
When you depart on an Expedition, you will lose:
- Stash upgrade progress
- All inventory items
- Blueprints
- Your player level and all acquired skill points
- Coins
- Raider den progress
- Workshop upgrade progress
- Quest progress
However, you will keep:
- Unlocked maps
- Unlocked workshop stations
- Codex entries
- Raider Tokens
- Cred
- Raider Decks progress
- Active leaderboards
- Trials
- Cosmetics
- Personal event progress (like the Stella Montis event)
- Bonus skill points earned from Expeditions
- Bonus stash slots earned from Expeditions
Additionally, you'll gain the following permanent benefits by sending a raider on this current Expedition:
- The Patchwork Raider outfit
- Scrappy Janitor Cap
- Expeditions Indicator icon
- Bonus skill points above the level cap ($1 million stash/cash value per skill point, up to five)
- +12 Stash space
As well as these temporary benefits at the start of the new season:
- 10% repair buff
- 5% xp boost
- 6% more materials from Scrappy
How to Start an Expedition
To begin an Expedition, you need to reach level 20, then head to the 'raider' section of the main menu and select 'projects', where you'll see the Expedition Project option. Starting this begins the caravan construction process to send your raider beyond the Rust Belt.
From here, you can commit various materials towards the construction of your Expedition caravan. Keep in mind that once you've committed materials to the project, they can't be retrieved.
You'll need the following materials to complete your Expedition Project:
Materials Required
| Step | Materials Required |
|---|---|
| Foundation | 150x Metal Parts, 200x Rubber Parts, 80x ARC Alloy, 15x Steel Spring |
| Core Systems | 35x Durable Cloth, 30x Wires, 30x Electrical Components, 5x Cooling Fan |
| Framework | 5x Lightbulb, 30x Battery, 20x Sensors, 5x Exodus Module |
| Outfitting | 5x Humidifier, 5x Advanced Electrical Components, 5x Magnetic Accelerators, 5x Leaper Pulse Units |
| Loading | 250,000 coins worth of Combat items, 100,000 coins worth of Survival items, 180,000 coins worth of Provisions, 300,000 coins worth of materials |


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