Dungeons and Dragons' New Artificer Subclass Falls Flat: "You Can Go Anywhere, But Can't Do Anything"

Overview of the New Artificer Subclass in Dungeons and Dragons
The 2024 edition of the Dungeons and Dragons core rules has brought significant changes to the game, affecting various classes, subclasses, and even iconic monsters. While some updates have been well-received, others have raised questions about whether the changes enhance or dilute the game's identity. Among the most anticipated releases is Eberron: Forge of the Artificer, which introduces the Artificer class and its four existing subclasses, along with a new one: the Cartographer. The book was delayed but is now set for release on December 9.
For longtime players, new subclasses often bring fresh strategies and playstyles. However, the Cartographer has not lived up to expectations, especially when it comes to its teleportation abilities. While it offers support and utility, many feel it falls short of being a compelling choice.
Key Features of the Cartographer Subclass
At level 3, the Cartographer gains access to Tools of the Trade, which allows crafting of scrolls for spells. This feature is useful, but the cost and time required for crafting can be prohibitive. Additionally, assistants cannot help reduce the time needed, making this less appealing in practice.
The subclass also has its own spell list, which includes both beneficial and underwhelming options. One of the standout features is Spell-Storing Item, which allows storing a spell in an item after a long rest. However, this ability has limitations, such as not being able to store spells that require a bonus action, like Healing Word.
Another notable feature is Adventurer’s Atlas, which creates maps that allow party members to track each other's locations. This provides two key benefits:
- Awareness: A +1d4 bonus to initiative rolls.
- Positioning: Targets can be targeted regardless of line of sight or cover if they are within range.
While these bonuses are useful, they are more impactful for other party members than the Cartographer themselves.
Spell Selection and Limitations
The Illuminated Cartography ability lets the Cartographer cast Faerie Fire without using a spell slot. However, this is less impactful in the 2024 edition, where advantage is easier to gain. The ability is still useful at lower levels, but its effectiveness diminishes as the game progresses.
At level 3, the Portal Jump ability allows the Cartographer to teleport, which is great for disengaging from combat. However, it requires the character to have a speed greater than 0, which limits its use in situations like being grappled.
Level 5 and Beyond
At level 5, the Guided Precision ability allows adding the Intelligence modifier to damage rolls when casting specific spells or attacking creatures affected by Faerie Fire. However, this only applies to three spells—Guiding Bolt, Mind Spike, and Call Lightning—which are not particularly strong on their own. The setup required to use this ability makes it less effective compared to other subclasses like the Artillerist.
At level 9, Ingenious Movement ties into Flash of Genius, allowing for positioning and movement adjustments for allies. This is a cool feature, though it lacks the impact seen in other subclasses.
Finally, at level 15, the Superior Atlas adds two abilities:
- Safe Haven: Allows a map holder to be teleported to the Cartographer or another map holder when reduced to 0 HP. This is a powerful support ability, especially in critical moments.
- Unerring Path: Allows casting Find the Path without a spell slot or components. While useful, it is considered underwhelming for a level 15 ability.
Final Thoughts
Despite its thematic appeal and unique features, the Cartographer subclass struggles to deliver consistent power and utility. While there are niche uses and specific scenarios where it shines, it often feels underwhelming compared to other Artificer subclasses. Unless a campaign heavily emphasizes terrain and movement, the Cartographer may not be the best choice for players looking for a strong, versatile subclass.
As one Reddit user put it, "You can go anywhere, but you can’t do anything when you get there." While the Cartographer offers interesting mechanics, its overall performance may not justify the investment for many players.
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